I was always under the impression that the aura activated based on the type of aura it was. krischan, Apr 16, 2008 #2 Hrus IncGamers Member Joined: Jul 6, 2003 Messages: 7,319 Likes Received: 1 Trophy Points: 346 Re: Defiance Merc aura not working Well, if you can't survive Add in the existence of elemental immunities on Hell diff and this mercs use becomes severely limited. This strategy is pretty sound against all the boss monsters (especially Duriel if you have a fat purple handy to help them survive the initial charge) except for Diablo as his Source
These monsters are very likely to take your merc apart quite quickly. the Iron Wolves magical skills are capped at lvl 18 so + to skills here can lead to a significant improvement. Once you have leveled up, they will quickly do the same, often in a few hits. In v1.10+, mercs are all available for hire at levels near those of your character.
This leaves the Merc free to throw ranged attacks at the boss until they are dead. Thanks to Badf00d for this info. This means they can't fight their way out of a scrape very quickly and on hell diff it takes an age for them to hurt anything.
Find better and better equipment for your Hirelings. If you have spare IAS jewels, Shael runes and a socketing quest, it can be just as worthwhile increasing the speed of your mercs weapon via socketing as it would your Depending which you hire, you can get a different aura. Diablo 2 Blessed Aim If this is the character then the boss will focus its efforts on you, if its your merc the same rule applies.
The chance of activating his aura decreases every level up, to around 2.5% at lvl90+. Holy Freeze Diablo 2 Note: In 1.10, general bow skills such as fire, explosive and magical arrow are now dependent on attack rating to hit. Lightning: Charged Bolt and Lightning Cold: Glacial Spike or Ice Blast with Frozen Armour Fire: Inferno and Fireball Their spells reach the following levels as the mercs experience lvl increases. http://www.lurkerlounge.com/cgi-bin/forum/forum.cgi?az=show_thread&om=3629&forum=Armory&viewmode=all In short, leveling up your normal diff.
Health Potions heal over time for them just like they do for you so keep this in mind. Diablo 2 Defiance If you choose to resurrect your Hireling, he or she will return to your employ with all of the attributes, experience, and equipment he or she had at the time of They are fairly fragile and must be kept from harm, but can dispense solid artillery support from behind the front lines. The Might mercs seem to turn it on as soon as they do any attack.
Thorns: found on 'Bramble' rune word for armours. http://diablo2.diablowiki.net/Mercenaries A "cheap" source of equipment would be blood crafted helms/armours which come with in-built life leech although it wouldn't be very hard to find better equipment. Defiance Aura After all, if you've used them all up on your merc, what're you going to drink? Diablo 2 Merc Guide This aura should work not?
Player vs Player The Player vs Player penalty for players or Hirelings attacking other players is 1/4. this contact form Alternatively, running places with many boss packs near a WP such as the temples in Act III or Shenk/Eldritch in Act V may speed up the leveling process. For the dedicated Mfer, this can be worthwhile niche to exploit. A similar effect can occur with a Paladin, Thorn's merc and a conversion aura. Might Aura Diablo 2
Base cast rates for Act 3 mercs are (fast cast = FC) (Thanks to corax for the date) 0% FC - 18FPS 10%FC - 17FPS 15%FC - 16FPS 30%FC - 15FPS At times the damage you are dealing out may kick up so many sparks that your merc can't life leech it back fast enough (at low and mid levels), especially if I also didn't want to watch all my minions huddle around it either. have a peek here However, hirelings did not follow the player outside the acts they were hired in.
Act II Mercs: Desert Warriors Hire from: Greiz Can equip: Spears and Pole arms (and Javelins, but with no throwing ability) Level up: +1.5 Strength, +1.5 Dexterity, +9.5 Defense, +1.5 Resistances, Diablo 2 Runewords You can use Potions to Heal your Hirelings as well. Heh, he was getting pretty pissed off about it.
gave him Infinity, Fortituite Eth 3500 defense, Vampire gaze helm. By that time, you're already teleported away. At each difficulty level (hence referred to as diff.), the mercs you can hire will be of a higher experience level than those of the previous diff., however their stats will who has reached the same level of experience.
Holy freeze or maybe even Blessed aim. In addition to this, I have also noticed that if your merc is equipped with an item which freezes the target then Lightning Enchanted monsters tend not to throw out less Demon Imps stop teleporting all of the place, flayers slow right down and explody-headed Slayers are easily avoided. http://sevevb.com/diablo-2/diablo-2-lod-not-working.html Desert Mercenary Names The names are randomly selected each time a list of mercs for hire is generated; the names do not have any connection to their other abilities or aura
Always quickly resurrect them so that they don't fall further behind. As she levels she will use the cold or fire attack more often, until at level 25 she gets the following probabilities of using her various skills: 75 in 154 chance Unfortunately, this feature is also disabled in 1.10 In short, for 1.10, the general rule is only "+ to all skills" would have an effect on the merc skills. This also applies to any bow that fires magical or explosive arrows (which currently only do fire damage in 1.09) and equipping a merc with such a weapon will also effect
The level caps for the aura's are dependant on the difficulty from which you hire them and can be seen below: Normal Difficulty Combat Prayer (hlvl 9 = alvl 3, max. Rollback Post to Revision RollBack #4 Jul 17, 2009 ScyberDragon ScyberDragon View User Profile View Posts Send Message Nephalem Location: Superior Join Date: 1/22/2009 Posts: 8,816 Member Details here you go: For a huricane druid you also don't need holy freeze because your huricane spell already have a very similar effect.